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AI Insights · Timothy · July 2022

Top 5 Racing Games in Denmark: Q2 2022 Performance

Explore the performance of the top 5 racing games in Denmark during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Racing Games in Denmark: Q2 2022 Performance

During the second quarter of 2022, the top 5 racing games on the unified platform in Denmark demonstrated notable performance trends. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.

CSR 2 - Realistic Drag Racing from Zynga Inc. saw a fluctuating trend in weekly revenue, peaking at around $3.9K in late March and experiencing another high of approximately $3.7K at the end of June. Weekly downloads showed a general upward trajectory, reaching a high of about 637 in late May. The game also maintained a steady increase in weekly active users, rising from around 5.7K at the beginning of April to approximately 6.5K by the end of June.

Real Racing 3 by Electronic Arts experienced a varied revenue trend, with notable peaks of $1.6K in late March and mid-June. Weekly downloads were relatively stable, with slight fluctuations, peaking at about 451 in late March. Active users saw a gradual decline from approximately 2.4K at the end of March to around 2K by the end of June.

Need for Speed No Limits, also from Electronic Arts, had a mixed performance. Weekly revenue saw a significant drop from $1.5K in late March to around $825 by the end of June. Downloads experienced a notable surge in early June, reaching around 585. Active users increased significantly in early June, peaking at approximately 1.7K before declining to around 1.1K by the end of the quarter.

Asphalt Legends Unite by Gameloft showed a positive trend in weekly revenue, peaking at around $1.3K at the end of June. Downloads fluctuated, with a significant peak of about 615 in mid-April. Active users remained relatively stable, with a slight decline from around 1.1K in early April to approximately 953 by the end of June.

Mario Kart Tour from Nintendo Co., Ltd. showed consistent performance. Weekly revenue peaked at around $842 in mid-May. Downloads saw a significant peak of about 1.3K in late April. The game maintained a high number of weekly active users, starting at around 13.3K at the end of March and ending at approximately 10K by the end of June.

For more in-depth insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022